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Outside the game

Which softwares ?
- Programming : Russian Blob was hard
on devkitadv : compiler ASM, C et C++.

- Pixel Art for GBA : Usenti.

- Level Design : Tiled.



Who's worked on ?

- Marc GILLERON : Physics and gameplay programming.

- Alexis PAYEN : GBA rendering and integration programming

- Miryam HOUALI : Visuals and animation.

- Swann MENAGE : Sound Design

- Ahmed MAJDOUBI : Game/Level Design
 



Why?

-The Ludum Dare #26.



Which theme ?

- MINIMALISM



Development Time : 72 hours.



How much levels? 

- 3 levels (for the moment)

Life expectancy ?

- About 10 minutses more or less.

 

Inside the game

Russian Blob is a Puzzle/Platformer game, where You control a blob that can split itself into smaller blobs and traveling across 3 levels.
Use your parts as platforms to travel. Try to avoid dangers.

The main idea

The Walkthrough
The Ludum Dare Rating

#26

The Ludum Dare #26 winners announcement.

A little article about the game

(French)

#6 Innovation(Jam) 4.22
#10 Overall(Jam) 4.11
#49 Audio(Jam) 3.83
#55 Humor(Jam) 3.36
#68 Fun(Jam) 3.56
#125 Graphics(Jam) 3.77
#133 Mood(Jam) 3.41
#184 Theme(Jam) 3.52

Some players reactions from

the " Ludum Dare #26"

Another little article about the game

(French)

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