Outside the game
Which softwares ?
- Programming : Russian Blob was hard on devkitadv : compiler ASM, C et C++.
- Pixel Art for GBA : Usenti.
- Level Design : Tiled.
Who's worked on ?
- Marc GILLERON : Physics and gameplay programming.
- Alexis PAYEN : GBA rendering and integration programming
- Miryam HOUALI : Visuals and animation.
- Swann MENAGE : Sound Design
- Ahmed MAJDOUBI : Game/Level Design
Why?
-The Ludum Dare #26.
Which theme ?
Development Time : 72 hours.
How much levels?
- 3 levels (for the moment)
Life expectancy ?
- About 10 minutses more or less.
Inside the game
Russian Blob is a Puzzle/Platformer game, where You control a blob that can split itself into smaller blobs and traveling across 3 levels.
Use your parts as platforms to travel. Try to avoid dangers.
The main idea
The Walkthrough
The Ludum Dare Rating
#26
The Ludum Dare #26 winners announcement.
A little article about the game
(French)
#6 Innovation(Jam) 4.22
#10 Overall(Jam) 4.11
#49 Audio(Jam) 3.83
#55 Humor(Jam) 3.36
#68 Fun(Jam) 3.56
#125 Graphics(Jam) 3.77
#133 Mood(Jam) 3.41
#184 Theme(Jam) 3.52
Some players reactions from
the " Ludum Dare #26"
Another little article about the game
(French)