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Let's talk about my experiences.

Watch Dogs - Bad Blood

About "Watch Dogs - Bad Blood"

I worked on Bad Blood as a Level Designer. I was in charge of the whole and huge part of secondary missions.

 

Bad Blood is the first "AAA" game I worked on.

 

It was an amazing experience.

 

More info SOON...

 

Rabbids: Travel in Time 3D

About "Rabbids : TiT 3D"

I worked as a level designer on the raving rabbids 3D, my mission was to create levels, following the constraints imposed by the game designer and the lead level designer.



What types of constraints?
For example, two or three mechanics as  maximum by level.
These constraints are not disabling, firstly because it follows the screenplay and game progression, world by world and age by age and in second place, use of a minimum of mechanics by level, allow the player to learn and improve these skills.

 

Pets Fantasy 3D

About "Petz Fantasy"

On Petz Fantasy , i worked on the showers sequences settings, (What you will find in the trailer of the game).



What kind of settings?
It's the curves and speed of the pet's motion. That's mean that more the pet travels faster and wriggle, more it will be difficulty to give it its shower.

 

Square Planet

About "Square Planet"

I worked as level designer at "Majaka Studio" on their actual Freemium game Square Planet  for the IOS.

The deal was to create levels, including basics models,animations and scripted sequences on Unity 3.50.


There are samples from the levels i made in this project.

 

Cocoto WII

About "Cocoto"

I was trainer at Neko-Entertainment as Level Designer and i worked on the project "Cocoto-Wii".



My mission was to design game's sequences (little pieces of level) who will constitute the story mode and the endless mode, taking into account the constraints of the lead Game Designer, to create flow and learning progression, according the game's accessory.



It's a game for children over three years.



P.S : The game is not published yet.

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