Outside the game
Which software ?
- Pulcino Pio - The Game was made on "Construct 2" Editor (Powered by "Scirra")
Who's worked on ?
- I did the Game & Level Design.
Why ?
-Pulcino pio was made from the will
to create a party game for kids.
Development Time : 96 hours.
How much levels?
- One level in 4 languages .
Life expectancy ?
- 3 minutes for each language.
Award : It was my first musical/party game, so i know now how it work.
P.S: It's so hard to make that kind of game.
Main Title
Loading
End screen
Main Title
The main idea : the vector was the strange ability to call the memory of the listener by adding a
pet each time.
and that mean "game flow" or "difficulty's variable" for me, so that's why i decided to make this game.
In the game
Level Design : the main idea in the Pulcino Pio design was, how to merge between the song and the reflexes.
In the game, and each time you see a new pet, you have about 3 to 4 secondes to localise all the pets places and maybe found the strategy who will make you able to click on all the pets and have the perfect score.
A lot of people will think that's easy, but it's not, because if the player haven't the ability to find the rights buttons in few secondes and found the good strategy, the mission will be not so easy.
The Rules : The rules are simples, you must click on the button with the pet that you see in the screen center, before that the green jauge decrease until red.
For each time, you have a strategy or a path, if you find it, the party will be very simple.
the game on clay.io